10:30 at night until 4:00 or 5:00 in the morning. This evening I am animating a scene from the dream sequence. This is a rough level of detail. How come your car has the best parking spot? 'Cause it hasn't moved in about three days. I've been sleeping here. He'd leave me a note on my desk. "D.W., wake me up when you come in," and I would go to his common. Of course, the door would be closed. I'd have to bang on the door, and John'd be asleep. He used to bring in a mattress or a futon or something and sleep under his desk. And then he would get up and start animating again. And he did that for weeks. Their next short, Red's Dream, was the story of a lonely unicycle longing to perform in the circus. We could show him what was easy for us to do and what was hard for us to do, and he'd also push us. We'd say, "Well, you know, John, it's kind of hard for us to do a human. " Then first thing you'd know, he'd be thinking about human stuff he'd wanna do and he'd encourage us to try to do it. Tin Tot, about a wind-up toy tormented by a baby, brought children's toys to life through the computer. And in 1989, Bill Reeves and John Lasseter took home their first Oscars for Best Animated Short Subject, and the first ever awarded to a computer-animated film. With each subsequent short film, John got more ambitious and the team got more experience and the software got better. In 1990, Pixar applied their knowledge of animated shorts to make commercials. The new venture soon required bringing in new animators. John hired two recent CalArts graduates. It was literally the day after I graduated I showed up. John sat down and showed me the way the animation software worked. It was pretty slow. There was a lot of kind of noodling and futzing around, but I loved that stuff. I didn't care what it was. I said, "Commercials? Fine. "I'll do, you know, soap bars, soda cans, whatever. I don't care. " Introducing new Freshmint Gum! The freshest mints. The coolest cool. For as simple as it was, it was probably the hardest learning experience I ever had, because it was archaic. I knew nothing about the computer. I had never touched one, never word-processed, never even really looked at one before I came up there. So I'm a testament that anybody can learn the computer. At the same time, Pixar began a collaboration with the new leadership at the Walt Disney Studios headed by Michael Eisner, Frank Wells, Jeffrey Katzenberg and Roy Disney. In a renewed effert to bridge hand-drawn animation with computers, Pixar invented CAPS, a digital ink-and-paint system which brought new technical advances to 2-D animation. The techniques gained critical notice in Disney's Beauty and the Beast. Roy Disney was a great champion of this. He spent a lot of money building the CAPS system, and it was just the basis of what was to come in terms of the 3-D animation process. It was the engine that drove everything else forward. Pixar's software, Renderman, was also getting industry acclaim for the creation of photo-realistic special effects that allowed Hollywood filmmakers to tell stories that could not be told any other way. Renderman had become the new standard in special effects, and in 2000, the technical team garnered the first Oscar ever awarded for computer-animated software. But the research and development of all their technology was costing more money than the company was bringing in. Steve Jobs had been losing over a million dollars a year for five years. It was all great stuff to do, but none of it was a home run. None of it really... It was a struggle. Every step of the way, it was a struggle. We were trying to pay the bills and just buy time. And that strategy really turned out not to work. Steve was a very forgiving investor at that time and had a much longer term view than your average venture capitalist would've had about
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