nice, big, Andy's room welcome! Woody was a pendulum swing from Woody being comfortable with his position to Woody being threatened by the arrival of Buzz Lightyear. Lasseter called me and said, "Would you look at these sketches of this character? "We think you're the perfect guy for it. " And the only thing that sold me was his enthusiasm. And I said, "What a neat idea. " Had no idea visually what this would look like. He let me stretch it a little bit and really make it this really kind of a closed-head-injury type of guy. Star Command, come in. Do you read me? Why don't they answer? My ship! Blast! This'll take weeks to repair! He's full of himself, but in a great way. I don't think of Buzz as really obnoxious. Obviously, 'cause I think he's the more popular of the toy. Buzz Lightyear Mission Log. The local sheriff and I seem to be at a huge refueling station of some sort... - You! - According to my nava-computer... Shut up, you idiot! Sheriff, this is no time to panic! This is the perfect time to panic! I'm lost, Andy is gone, and they're gonna move from the house in two days. And it's all your fault! John. Tom. I think the hard part for me and probably for a lot of others was that it was really hard to know, from those story sketches to the finished product, what it was gonna look like. Which is really scary stuff. I remember, even halfway through the movie, and we were seeing most of the first half, say, in fairly completed form in color, I was still thinking, "I don't get how this is gonna work at the ending," because there was this huge chase through the streets and the truck and all of that kind of thing. It was like they did that all in one day. And suddenly, it was all in there, and I remember saying to my wife, "I get it. " Look, look, it's Woody and Buzz coming up fast! Woody! Some of the machines had to run 24/7, three months straight. Any hiccup in there would've been disastrous, you know? And it was Band-Aids. That's the funny part. This is the part where we blow up! Not today! We were blown away with it, and we really felt strongly that the movie was gonna be a success. But even we didn't have a clue how much of a success it was gonna be. To infinity and beyond! Tot Story opened nationwide on Thanksgiving weekend in 1995, and from a shoestring budget, went on to earn more than $350 million worldwide, and paved the path to an entirely new computer animation industry. Kids loved it, critics loved it, and people in the animation field were knocked out. I remember the reviews starting to come in and going, "Wow. " First of all, the fact that this paper has even heard of this movie and they care about it is stunning, and then they gave it a good review! They were just glowing, and wow. The most amazing thing to me was that it was really, really good. It was really entertaining. Great story, great character. That was the part where I was saying, "Whoa, they really pulled this off. " People began to realize that this was a big deal, that we, in fact, had hit our stride, and this was what we were destined to do. The Academy of Motion Pictures honored John with a special achievement Oscar for creating the first computer-animated feature film. In spite ofTot Story's success, the original contract between Pixar and Disney left the majority of the profits and merchandising with Disney, a long-term disaster for Pixar. Financially, if one film did not do well, we would be wiped off the face of the earth. We realized then that we had to become a studio, rather than just a production company. And in order to do that, we were going to need capital. So that's when we decided we had to go public. It was a combination of things that really hadn't been accomplished before. Creativity, technology, business. And it was a small company with those capabilities going up against giants. One week
------------------------------ Читайте также: - текст Соседи на английском - текст Беги без оглядки на английском - текст Д'Артаньян и три мушкетёра на английском - текст 38 попугаев на английском - текст Весна на Заречной улице на английском |