afterTot Story's release, Pixar became the highest IPO of the year. From a $10 million investment, Steve raised $132 million. It was a wildly successful IPO, we got the money in the bank. And then, shortly thereafter, Disney came to us and said, "We want to extend the contract. " And Steve said, "Okay, we will extend it if we can be fifty-fifty partners. " And they said, "Okay, we'll do that. " So he actually nailed this right on the head. I was in awe. It was just really surreal that we had gone from riding around on scooters past empty offices, looking for extra office supplies, to this meteoric success, really. We were in a place called Point Richmond, which was two miles away from a few refineries. A few times a year, we'd have evacuation days 'cause the refineries would spew some wonderful chemical concoction into the air. Pixar's facilities grew with the company, which meant that they were a hodgepodge. The animation bullpen was this amazing building, probably not legal at all because of fire code. It looked like a playground. It was loose, it was free, it was rough. It was like 200 people sharing a college dorm room. It was a place where you could go and draw on the wall, or make a hole in the wall and not feel bad about it. There was this infectious enthusiasm in the building. It's like I imagined it must be like, say, for the guys in Monty Python to be sitting around a table, writing material. You'd expect there to be this great creative feeding frenzy at the table, and that's what we had. It was so innocent and so sweet, and it was really, really a great time. A lot of people said, "Congratulations. You guys did what you said you were gonna do, "and you spent your whole careers doing it. " So there was this great feeling of elation, and then when it was done it was like, "Now what?" There's a classic thing in business, which is the second product syndrome, if you will, and that is companies that have a really successful first product, but they don't quite understand why that product was so successful. And their ambitions grow, and they get much more grandiose, and their second product fails. Believe it or not, Apple was one of those companies. The Apple ll, Apple's first real product in the marketplace, was incredibly successful and the Apple lll was a dud. And so I lived through that, and I've seen a lot of companies not make it through that. My feeling was if we got through our second film, we'd make it. The bigger fear was just, can you find that lightning in a bottle again? Can you make yourself as in love the second time around, and you realize you have to actually work now at making yourself as naive as you were in the first round without any effort. There's nothing worse than any artist facing their second big piece of work, right? 'Cause it's the point at which you find out whether everything that's been written about you is just hype, and you're yesterday's news, or whether you maybe really are the real deal. One of the things I learned is the tricks that worked on the last movie don't necessarily work on this movie. You know, you think, "Oh, we made Toy Sfory. "This is good. Oh, we know how... What we're doing now!" And then you start on a movie like Bug's Life, and you're back in kindergarten again. Research was literally done out in front of Pixar, in our own backyard. We ordered this tiny little video camera. We called it the bug-cam, and put it on the end of a stick. And we put little wheels from Lego on the bottom of it, and we were able to wheel it around and literally look at things from a half an inch above the ground. The one thing we noticed from this bug-cam was how translucent everything was. It was breathtaking. For their second film with Disney, Pixar set out to prove themselves again, with a bigger story, scope and organic characters. Here I go. For the
------------------------------ Читайте также: - текст Корова на английском - текст Крепкий орешек 4.0 на английском - текст Песня Юга на английском - текст Настоящий гений на английском - текст Акванавты на английском |