allowed Hollywood filmmakers to tell stories that could not be told any other way. Renderman had become the new standard in special effects, and in 2000, the technical team garnered the first Oscar ever awarded for computer-animated software. But the research and development of all their technology was costing more money than the company was bringing in. Steve Jobs had been losing over a million dollars a year for five years. It was all great stuff to do, but none of it was a home run. None of it really. . . It was a struggle. Every step of the way, it was a struggle. We were trying to pay the bills and just buy time. And that strategy really turned out not to work. Steve was a very forgiving investor at that time and had a much longer term view than your average venture capitalist would've had about our young company. NARRATOR: With the survival of Pixar at stake, John pitched the Disney Company a half-hour Christmas TV special based on their short film Tin Tot . All the while, Disney executives had been trying to lure John back to the studio to direct a feature. John is being asked this for a third time, to come down and be a director at Disney. Or he can stay up in Northern California with this company that's bordering on collapse, because they're losing money. He stays up here with this company bordering on collapse, right? John came up with the idea of doing this story from a toy's point of view, done in this 3-D plastic world, and the idea was sensational. And they'd gone from commercials to a short film being six minutes. They felt they could expand the system to a 30-minute movie. And we said, "Oh, forget about that. Make it a full-length feature. " NARRATOR: From John's initial pitch, Disney offered the Pixar team the chance to finally fulfill their dream of creating the world's first computer-animated feature film. LASSETER: I remember Bonnie Arnold, the producer, and Ralph Guggenheim, the producer, came around and they said... GUGGENHEIM: We're making a movie. -Really? -GUGGENHEIM: Green light. We got green light? ARNOLD: We got it. Just talked to Peter. LASSETER: It happened, and it was like, "'Oh, my God, we're actually gonna make this movie. " And I was so excited. There was so much positive enthusiasm. It was great. (LAUGHING) -GUGGENHEIM: All right. -Is that all right? It was an attempt to take the spirit of John Lasseter and see if we could make a full-length motion picture with it. JOBS: It was fantastic. There was no better partner to do it with than Disney. There was a lot we could learn from them, vast amounts we could learn from them. So it was the best thing that ever happened to the studio. You heard? None of us had done a movie ourselves before, and a large portion of us had never worked on a movie at all. GUGGENHEIM: Green light. LASSETER: Ignorance was bliss. We did not know what we didn't know. It's like the Mickey Rooney/Judy Garland things, "Hey, my uncle's got a barn ! Let's put on a show!" -Unpack. Unpack. -You mean I can stay? CATMULL: We were onto something big if we could just hold it together and make it happen. LASSETER: We did not want to do a musical. We did not want to do a fairy tale. We did not want to do what Disney was, from Little Mermaid and Beauty and the Beast and all those films. . . They had their thing going and we wanted to be different. NARRATOR: John set his sights on one particular actor for the voice of Woody. They said, "Look, we just wanna show you this thing, "'cause it's too hard to explain what it is. " Oh, no, no, no! You're eating the car! Don't eat the car! Not the car! Oh, you stupid dog ! When I saw this loop, it was startling, actually. It was kind of, like, hypnotic. "Let's see it again. Can I see that again?" I think we must have watched it three or four times. It didn't look like animation. It looked like Plasticine
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